The draconian deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the draconian that isn't incapacitated and the draconian doesn't have disadvantage on the attack roll. The draconian has advantage on saving throws against spells and other magical effects. When under the command of a dragon, the draconian has advantage on all attack rolls and saving throws. It can travel horizontally up to four times the vertical distance it descends. The draconian can use its wings to glide, negating any falling damage from any height. The draconian is immune to all diseases.ĭraconic Heritage. The acid affects anything the draconian was wearing or carrying as well.ĭisease Immunity. Any creature in the area at the time, or that enters the area while the acid is still there must make a DC 13 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one. When the draconian dies, its body dissolves into a 5-foot radius pool of acid. Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10ĭeath Throes. Armor Class 17 ( studded leather, shield)
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